Third is for the Civilians, again you can set the ones in the original mission or choose your own from a list including generic characters or special characters. The second screen covers the players squad, you can set a specific loadout (such as force a non-lethal loadout on a difficult level), you can even send the player in on their own. You may also set a time limit if you wish. The difficulty setting can be forced, otherwise you can leave it up to the player. You can pick which map the mission is set in, choose to use the games preset objectives, or set your own basic ones such as no civilian or officer casualties. The first screen has you setting out the basic outline for the mission. There is also the option to edit any scenarios you may have created. You can create as many missions as you want and even sort them into special mission packs that could unfold as a proper campaign.
The Quick Mission Maker allows you to create your own missions using any of the maps in the game.
Another week over, for this last post I shall cover the Quick Mission Maker, something that helps increases the games longevity.